Tuesday, September 26, 2023

Week 4: Unreal Sequencer Assignment

This week we finished up our sequences in Unreal. The only problems I ran into when creating them were figuring out how to get 3 camera shots in 1 sequence and finding places that rendered right. After looking at the link sent and consulting my classmates, I figured out how to complete this. I was overlapping the sequences which was resulting in some actions not being recorded when I rendered it and some of the shots would be static for the first half and then do the ending actions. To fix this, I adjusted the length of the scene itself and duplicated the scene 3 times to implement the 3 different camera shots. This would ensure that the keyframes wouldn't overlap and cut each other off. The second issue took a little longer to solve. Most of the issue was some places are just more detailed than others in Google Maps so I needed to find a place that had a lot of detail. That's when I landed on Paris, specifically the Eiffel Tower, which was clear and very detailed. It rendered beautifully and I was very pleased how it turned out. I went on to do different spots in Barcelona and I even included NYC to show the difference in detail of some parts of the world. 







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