Tuesday, October 31, 2023

Week 8: Pitch Presentation

This week we shared our pitch presentations with the class. I was able to fully develop my idea and knew exactly how I wanted to execute it. The game would be centered around 6 monuments in Paris which include, Eiffel Tower, Pantheon, Arc de Triomphe, Notre Dame, Louvre Museum, and the Palais Garnier. These are some of Paris' most visited landmarks so I knew I had to include them in this project. I had to decide on a theme for the pitch so when scrolling through Canva, I stumbled across a template that looked like a composition notebook. It was perfect for this project as I needed something that had to do with writing ideas and school. I made the template my own and added some fun graphics to give it some life. I attached the link to the presentation below. The presentation outlines what the game is about, what's included, and how it will be executed.

PITCH PRESENTATION

Tuesday, October 24, 2023

Week 6-7: Final Project Brainstorm

After the midterm, it was time to think about what to do for my final project. Since I've been using the Cesium Ion plug-in all semester, and it's worked out well for me, I knew I wanted to use it again for the final. When trying to think of an idea, I kept drawing blanks and was unsure of where I wanted to go with it. I knew I wanted to do something with France because it is one of the most high fidelity cities Unreal offers with the plug-in. I started Googling ideas for the game I wanted to hypothetically develop, and that's when I stumbled upon the idea of creating an educational game. The game would be centered around teaching the history of the monuments and implementing quizzes in order to facilitate learning. This was a good start to get the ball rolling for me, and as I developed my idea I was able to create the pitch presentation

Thursday, October 5, 2023

Week 5: Midterm Sequences

This week we worked on our new sequences and continued watching the Fellowship videos. As this was for our midterm, I wanted to create videos that were more on the cinematic side rather than just 3 basic camera shots with minimal movement. Using my knowledge of Sequencer and camera actors, I was able to create longer shots that flowed better. I adjusted the camera speed at different times in order to ease into a shot and would slow it back down to focus on a specific building or structure. The only challenge I faced while creating these 3 sequences was the fact that my computer at home was struggling heavily in operating Unreal. I did the first sequence on campus, but the other 2 were done from home and my camera speed is much faster in the last 2 as a result. I wasn't able to playback the sequences as the whole program kept lagging and freezing, but in all honesty it looks better when it's faster. It feels like you're on a drone and I feel as though if I was to have made the camera speed slower then it would've been too long and dragged out.









Week 13: Final Project Presentation

This week we presented our final projects and I couldn't be happier with the outcome. I made the design of the document match the presen...